![]() ![]() This is just my home-brewed way of dealing with mastering. Ditto for WB, if I decide any song needs more tweaking at the mastering stage - new bounces done out of the mastering session will update when I re-open WB. I'll give my new mix exactly the same name and when I re-open the mastering session, the song file will automatically update at the same position. This is where that master folder comes in handy. Since I'm also the guy who mixed the song, if there's anything that's not working in the stereo field (too much bass on a side instrument, too narrow stereo field, etc) I'll just go back to the mix and fix it there. I might also set up auxes for some tracks so I can do Mid/Side processing although this is rare. Since each track has it's own set of plugs, that means I can re-adjust different songs as I go along. This allows me to jump around and easily compared the volume, density and tone (highs, lows etc) of each song. After they are imported, I spread them out so they aren't stacked up in the same time space. That way, I don't have to faff around with each song's bounce folder.Īll the songs go into one session. To make all of this easier, I have master bounce folders in the project as a whole, one for the 24 bit files and another for the 16 bit files. sequence, set gap times, (But NO NORMALIZING!!) and burn After everything is well tweaked I bounce each song out as 16 bit files. Drop all the songs into a new Logic project. (If I already know the order, I'll even number the bounces ahead of time "01 this song, 02 that song" etc) bounce each file to a 24 bit aiff file, with dithering turned off sequence, set gap times, normalize and burnĬlose, with some important differences. apply your mastering plugins (limiter, compress, etc) open it as a new logic project with one stereo track ![]()
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